Feb 22, 2010, 08:58 PM // 20:58
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#1221
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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Would be fun if. "Shadow Form Skill For 10-30 seconds you take zero damage and deal zero damage. when this skill ends, you and your party die, failing you run QQ"
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Feb 23, 2010, 12:04 AM // 00:04
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#1222
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Well ya know if you go to the last mission and Nightfall, stand on the bridge, cast SF, wait 10-30 seconds (depending on how many points you put in Shadow Arts) and then type /dance (old news but hey! I'm making this work) and voila you and your party die. And they will likely all /ragequit and /whisper "noob I was going for survivor!"
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Feb 23, 2010, 12:17 AM // 00:17
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#1223
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Frost Gate Guardian
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Quote:
Originally Posted by tlee
Like i have said it XXXX number of times, ANET should just take every skills in the game out, so all we can do is attack with the character's weapons... That will make everyone happier
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Crit Scythe build would dominate.
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Feb 23, 2010, 03:45 AM // 03:45
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#1224
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Kaleban
Ever hear of this thing called Mutually Assured Destruction?
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Yeah, because that worked so well, right?
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Feb 23, 2010, 04:23 AM // 04:23
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#1225
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by Kaleban
An interesting idea to be sure, but probably won't happen. ANet has a track record of giving in to the elitists who want nerfs simply because they *hate* a class and its mechanics, which is kind of silly.
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That is pretty silly, which is why no one does it. I can't tell if this is a joke or if you seriously think people just want SF nerfed because they have something against assassins.
Quote:
About the only good comparison to this situation I can think of is akin to one or two players trying to ban Boardwalk and Park Place from a game of Monopoly because they didn't get it before every one else.
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I have a Monopoly analogy for you:
Everytime you land on Boardwalk or Park Place, you automatically get 2000 monopoly dollars. You can also get there whenever you want, but only if you're the sneaker piece. Luckily, there are enough sneakers for everyone! Everybody wins, right?
No, because now the game sucks (not that Monopoly was ever that great in the first place :P).
Quote:
The amusing thing to note if ANet does terri-nerf SF and Sins in general will be to see if these same whiners QQ over the next meta farm build, or because its based on a newly uber Mending Wammo/Tactics build, they'll all be happy because their pet class got the buff. I tried to look over the archives, and a lot of the people complaining about SF did NOT also complain about 55s and 600/Smite because they all ran monks and had the advantage.
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"Don't hate me cuz you ain't me!"
Ursan was universal. People complained about that, too. People will always complain when there's something game-breakingly overpowered.
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Feb 23, 2010, 05:56 AM // 05:56
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#1226
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Anyone find it odd that Regina hasn't revealed exactly the details of what they are changing SF to in her Feb 19 post? Probably it's because they want to keep it as a big surprise b/c it's the most anticipated of all updates. Though a reminder that anything that Anet keeps as a surprise for GW1 is often bad. Just look at XTH repair attempts as they continually kept the public under the dark. Not a good sign since they are kind of doing the same with SF. Now, there has been news that the skill will be changed into a complete different function, but that's all we got. Also to keep in mind after Anets interview from the latest PAX convention that they are hesitant of nerfing anything that's farming. That's another bad omen, but there is a possibility that they could be over it by now. So that leaves with the question of how SF will be changed. Completely different as they said, or just a rick rolled statement and just tweak to make it look vulnerable, but still be a farming skill?
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Feb 23, 2010, 07:55 AM // 07:55
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#1227
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Desert Nomad
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Quote:
Originally Posted by Owik Gall
Also to keep in mind after Anets interview from the latest PAX convention that they are hesitant of nerfing anything that's farming.
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Not really.
Linsey said they have been hesitant because of SF being so widely used today, not just because of "farming". As with Ursan, they didn't want people to react to the nerf by abandoning the skill alltogether. So they've been looking for a way to slow it down before resorting to a radical nerf.
Also worth noting that the preview opens up with this statement:
Quote:
In tackling Shadow Form, we decided to take a larger look at the issues involved. We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it. It’s not possible to predict all of the clever combinations that players may invent, but we’d like to establish clearer guidelines for ourselves and for players as to what is and isn't acceptable. This should help us with any future buffs or nerfs related to end game PvE.
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Their stance about farming has always been clear: they're not against farming per se, they're against overpowered builds that blatantly subvert the game design.
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Feb 23, 2010, 08:36 AM // 08:36
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#1228
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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Problem with SF is that it breeds ignorance and incompitance. There is a large majority of guildwars players out there that have no idea about how to play. Sadly this SF nerf is gonna be a huge shock for them all, hopefully a new meta will quickly materialize and allow ppl to learn about the game and how to play.
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Feb 23, 2010, 05:53 PM // 17:53
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#1229
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Krytan Explorer
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Quote:
Originally Posted by Owik Gall
Anyone find it odd that Regina hasn't revealed exactly the details of what they are changing SF to in her Feb 19 post?
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If she had reveal it, it would be insider information to those who read Guru.
It's like the stock market for SF/600 nerf...if you know 100% for sure SF and 600 are dead completely using every possible cons, skills combinations(ex. QZ +GoS+DP+SF+Essence+etc...), than you would buy up all the ectos(stocks) and on the day of the nerf, sell at the high.
On the other hand, if you knew the SF/600 nerf isn't as bad and UWSC is still possible, than you would start selling now at 7-8K a piece because after the nerf comes out, people will realize the nerf isn't so bad and ectos will crash back to 4-5K each.
Like I said....it's like the stock market on SF/600 nerf.
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Feb 23, 2010, 07:16 PM // 19:16
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#1230
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Jungle Guide
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Enough speculation, BRING ON THE UPDATE!!!
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Feb 25, 2010, 05:20 PM // 17:20
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#1231
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Pre-Searing Cadet
Join Date: Feb 2010
Guild: Global Union Of Farmers [FARM]
Profession: E/Mo
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Elitism
I really enjoyed uwsc before dhuum and there is a huge difference since dhuum was put into UW compared to the old UWSC.
The difference is that now Anet have created Elitism in UW, by the sheer creation of a ghastly summoning stone from end chest they have created a huge divide where not everybody can access dayway. UWSC was different becuz you just had to lie about your experience.
By creating G Stones, not only do Elitist teams request you show then between 15-50+ G stones but then they have the cheek to sell these stones for 4k each.
This is why as a perma sin, I am 100% FOR this nerf, because if everyone cant access the teams then id rather no one access them. being forced to by stones to lie can net some elite players 100k from sales to ONE person which is totally wrong, thats without seeing the monopoly Elitist players have in the UW.
As well as the SF Nerf, I would like to request that we ALL request ANET to delete the ghastly summoning stones from end chest in UW as that needs sorting pretty soon too.
NO TO ELITISM IN OUR GUILD WARS - EVERYONE SHOULD HAVE THE RIGHT TO JOIN TEAM AS A BEGINNER!!
Seems however that the elitist players dont give a rats ass about helping other players out, so WOOHOO to the nerf, ill be on watching the tears flow later ROFL!!!
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Feb 25, 2010, 05:29 PM // 17:29
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#1232
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by toocooltang
incompitance.
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Profession: A/E
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If you're gonna call a large portion of the playerbase ignorant, be prepared for them to critique back. Plus, looks like you've insulted yourself with your analysis. Sweeping generalizations are win, eh?
I don't really care anymore. I want to see the update and just get it over with. My hopes and dreams are everyond will nod at the nerf, not feel like saying "i wuz right lol" or "los3r elitisms," and get on with their lives.
More than likely, it'll just require me leaving Guru for several months until people are whining about the next buff/nerf.
Last edited by FengShuiDove; Feb 25, 2010 at 05:31 PM // 17:31..
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Feb 25, 2010, 06:32 PM // 18:32
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#1233
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
NO TO ELITISM IN OUR GUILD WARS - EVERYONE SHOULD HAVE THE RIGHT TO JOIN TEAM AS A BEGINNER!!
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It's impossible to keep that sort of 'elitism' out of any game. It has nothing to do with the game itself, it has to do with people. When experienced people are playing to win, whether it be in GW, hockey, football, whatever, they aren't going to want randoms who have no idea what they're doing to join their team. That's just the way it is, and that's just the way it's going to be for a very long time. You can't force people to let someone in their group.
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Feb 25, 2010, 11:23 PM // 23:23
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#1234
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Pre-Searing Cadet
Join Date: Feb 2010
Guild: Global Union Of Farmers [FARM]
Profession: E/Mo
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Elitism
Yes I understand it has been around for a long time and it msy be here for even longer. Plus you are correct that you cannot force somebody to take inexperienced players into their UW team.
Problem is though, you also cannot force somebody to not take part in the UW experience via the same method.
So you have the "haves" who shudnt be forced to take the "have nots" which means that the "haves" keep "having" and the "have nots" keep "not having".
This reflects a clear issue in GW which unfortunately the G stones has made worse.
At least on old UWSC you just lied about experience whereas now you actually have to pay the "haves" to help you lie lol.
So this nerf i am hoping it maims SF pretty damn good. As superb as I am in UWSC i've never got in dayway team as I hadnt got G stone and nor will i pay for a bunch of them either!
Al along the "haves" have been saying "you cant have it" with their stone crap, so hopefully its a case of the "have nots" saying to the "haves" - " If we can't "have" it then neither can you.
Bring it on!!
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Feb 26, 2010, 02:29 AM // 02:29
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#1235
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Academy Page
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either way sf is dead so stop whining about not finding groups with your nublet ace ;P
but on the (now dead)topic the ghastly stones were a measure of finding people as skilled as yourself i.e. HA rank. The whole idea of this is, yes all should be allowed to join groups but the inexp should be with fellow inexp while the pro's should be with pros - nuff said
and the stones themselves, when u ignore the selling of them, are pretty awesome the dream rider summoning is great. It's a good addition to uw endchest imo and now that the sc's are dead we need more bonus from chest till next OP sc build.
plus as an ending comment: If u dont like the game, play something else the 30 bucks or whatever u spent 1-5 years ago doesnt amount to crap ;P
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Feb 26, 2010, 02:41 AM // 02:41
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#1236
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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If anyone's interested, the locals and I are throwing a Farewell to SF Party in GToB.
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Feb 26, 2010, 03:18 AM // 03:18
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#1237
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Forge Runner
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It's happened, time to draw a close on this.
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